Better Level Design - Jaquaying the Dungeon
If you've ever sat down to map out a session and felt like your players were just walking through a series of boring, connected hallways, you need to start jaquaying the dungeon. It's one of those techniques that sounds complicated when you first hear the term, but once you get the hang of it, you'll never look at a piece of graph paper the same way again. The concept is named after the late, legendary designer Jennell Jaquays, and it basically boils down to making your maps feel like real, lived-in places rather than just a linear "funnel" where the party moves from Room A to Room B until they hit the boss. ...